The art style and the idea itself (along with a few Sagittarian references in the medals) is nice and all, but while I was hyped cos I've loved Hyptosis games before this game falls massively short of the usual fun. This game, along with "A Rose Is Blooming", have major faults in their design. You can make all the artwork you want, script it, perfect it to a tee, but the major flaw in the game is the "Random" events.
Every. Single. Time. EVERY time I've tried to play either game, it has quickly beat my a**e into the ground for no reason at all! "You're looking for water? Nah, you only find food. You're looking for ammo? Big zombie beats you up and you lose everything up 2 food. Oh, you're travelling! ...Random bandits come out of no-where, shot you, loot you, do disturbing acts to your backpack and leave you hogtied on a silver platter for zombies with a lemon stuffed up your-" Well, you get the idea. -_- The game is brutally cheaty, if it can kill you, it will. And not in the "It's your fault" way many games try to do, just in the "kid using hacks online" way. It punishes you just for being.
I really, really, really wanted this game to be good cos I've never really had a problem with Hyptosis games beyond "A Rose is Blooming". But I can't ignore the pure resent I have for both games when they murder me dead seconds after I start playing and leaves me questioning how a "random luck" system in the game chooses to stack the deck from the start. I can't seriously be the only one who gets railroaded to a Game Over.
1.5 out of 5. Nice effort and idea, good artwork as ever, but with the Luck system as it is... Well, I'd have more fun being devoured by the horde. Sorry. :/