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Completed this about 4 times now, though obviously over the years. I just love the researching, the experiments, the miserable nature of it all and... Well, if you've completed the game, you know the ending. I very much enjoyed the ending. Also, while on the subject, my advice is to leave the Advanced Action of the very last item you receive (if you've completed the game, you know which that is. No spoilers from me) till last. Just don't do it till you've done everything else. It adds a nice "What if?" to the ending.

But yeah, I love this game. It's so dark and science-y and gruesome. Can't say I've ever not enjoyed it, even during the early game grind. 5/5, would ask my violently disfigured, tortured-beyond-all-belief zombie to hold a pinless grenade for me again. Seriously, I would, it's hysterical fun!

Evil-Dog responds:

Such a cool review :D thanks man :)

The art style and the idea itself (along with a few Sagittarian references in the medals) is nice and all, but while I was hyped cos I've loved Hyptosis games before this game falls massively short of the usual fun. This game, along with "A Rose Is Blooming", have major faults in their design. You can make all the artwork you want, script it, perfect it to a tee, but the major flaw in the game is the "Random" events.

Every. Single. Time. EVERY time I've tried to play either game, it has quickly beat my a**e into the ground for no reason at all! "You're looking for water? Nah, you only find food. You're looking for ammo? Big zombie beats you up and you lose everything up 2 food. Oh, you're travelling! ...Random bandits come out of no-where, shot you, loot you, do disturbing acts to your backpack and leave you hogtied on a silver platter for zombies with a lemon stuffed up your-" Well, you get the idea. -_- The game is brutally cheaty, if it can kill you, it will. And not in the "It's your fault" way many games try to do, just in the "kid using hacks online" way. It punishes you just for being.

I really, really, really wanted this game to be good cos I've never really had a problem with Hyptosis games beyond "A Rose is Blooming". But I can't ignore the pure resent I have for both games when they murder me dead seconds after I start playing and leaves me questioning how a "random luck" system in the game chooses to stack the deck from the start. I can't seriously be the only one who gets railroaded to a Game Over.

1.5 out of 5. Nice effort and idea, good artwork as ever, but with the Luck system as it is... Well, I'd have more fun being devoured by the horde. Sorry. :/

As a game, I can't say this is much as it's so simple and the bars drain insanely fast that it's near impossible to balance out the act. But, as art piece (ironic, I know), it's impressive. How he starts off so hopeful then slowly begins to doubt himself, soon becoming a drunk, depressed, and either gaining the fame he desired at a massive emotional cost or the cost becoming too great. It doesn't just apply to art either, several careers are ill-made promises, some leading to the exact same place: Eternal slumber.

"Begin again, but know when to let go"

It's got pretty fluid animation and the voice acting is kinda good. The jumpscare was a little cheap (both the Oscar and Mary) and things were a little all over the place (also, ew, puke pizza...) but it's not that bad a game. I just couldn't enjoy it that much. There's a few games, though granted they have lower graphics and no voice acting, that are similar to this. Both this game and those seem to be lacking something, I can't say what exactly but they just don't feel that great. I won't deny this game is good quality, just that I can't say I loved it. Even the ending, while not expected, was kinda "Meh, that happened, who cares?".

Though I CAN say that I chuckled to the dead girlfriend part of the secret phone call. Don't even know why, I just found it funny.

Feels a lot like Don't Starve. It's a very quick game, and that's not a compliment, but once you notice patterns you start to fall into a groove. In fact, it's possible to play the game once and get every medal in that one play through. You gotta build in the right place to lower travel time and plan ahead. The cave is useless and the stream shouldn't be used beyond day 2-3. Done right, the fort can be up by day 5, leaving you 5 medal gathering days. And if you're looking for Wilson, here's a tip: It's somewhere in the last 5 days. He's easy enough to find on the beach on the correct day.

Anyway, I played through a handful of times to get all the medals. It's good but not exactly fun. You feel accomplished once you've got all the buildings but Crusoe is such a whiny baby that he saps the fun out of things (and, Jesus H, does he require a ton of attention!). Still, the Wilson joke was a chuckle and it had some pretty solid mechanics. Though never ask me to use the Happy Shack again.... It gets disturbing after the first use. I stuck to praying (that I never had to use it again).

4/5. Whiny PC and speedy gameplay damages a perfectly good survival game. Props to the dog though, who never ate, pooped or whined the entire time! Good boy!

This was better than I expected. Played games like this before and they weren't properly made, but this clearly had effort put into it unlike the other cheap crime scene games you see online. There's a few issues, like the action scenes never really feel threatening (the final QTE has no time limit, the characters involved just stared at eachother, no one moving a muscle), certain things didn't seem right (the computer looked and acted like a TV), there was translation errors (like gasoline being in barrels labeled "Oil") and the obvious rough english here and there, but it's easy to overlook these. The story was actually pretty good, I liked the lockpicking minigame and, quick as it was, it was pretty enjoyable to play.

All in all, this is a nice distraction and pretty well made.

For some reason, I can't seem to get the Turbulence medal. It said it unlocked, even appears in game, yet still seems locked on Newgrounds. Otherwise, didn't take me long to get them all (not my first time playing this game :3)

Other than how short it was, I always liked this game. I mean, demonic themes, violence, death, what's not to like? XD

Just... God, this is terrible. Don't get me wrong, it COULD have been fun and the art style is fine, but who designed the mechanics of this game!? I've played plenty of pinball machines in my time, both games on computers and the actual machines. Not once has the pinball been constantly sucked down the side vents! My experience playing this was literally "flipper, flipper, down the slot, flipper, flipper, lose a ball, repeat". The ball shouldn't just get sucked down the machine like a black hole.

As I said: COULD have been fun. But due to some god awful physics, it's nothing but rage inducing.

You have to wonder... Did the monkey really die? He spoke the word first, which passed on to each person, continuing a chain of events that he was the core of. While, indeed, he did get shot after a series of connecting events... Was it truly over? Or did those who watched get drawn into the loop too?

Every 10 seconds could've been different, in some cases they always would be, so who's to say his life was truly ended? Perhaps, even after all of this, he still hasn't found an end.

A simple yet very interesting concept.

Well, this was a pleasant distraction. Bigger, both in size and length, but still the same odd creation that caught my attention way back when. Some good jokes, some fiddly medals, some old references to the series itself, but still just as much fun as it's always been to see a stickman seriously injure himself doing something daft.

Shame that the medals don't pop up for me on here. That's pretty much the only issue I have.

PuffballsUnited responds:

Not sure what causes the medals issue. Thanks for the kind words!

I'm a jack of all trades, only I'm lacking the trades. Writing is all I can do for now, but one day I hope to make animations, do voice acting work and run a successful channel on Youtube. I built the end before the beginning. Force of habit!

Age 31, Male

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Joined on 7/28/16

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